March 22, 2014

Hi,

I finished the portation of my latest game to Android. You can find the source and the APK file here. Stay runned for my next project. It will come soon(tm)..  :)

March 5, 2014

TableGame.java

Hi Everyone,

Long time no see. As you will find out I moved from Python to Java. What is more, I am a Junior software engineer now. :) Cool, isn't it? So, here is my 'first' bigger java project a simple 2 player game. You can download it from here. You find the runnable .jar in the dist folder. To run you need Java Runtime Enviroment (JVE) installed to your PC. You can run the .jar with the 'java -jar TableGame.jar' command.
Propably it is the last time I share code via Sourceforge. In the future my works will be available in Github. So stay tuned for my next work, which will be tha android portation of this simple game. Strictly only for tablets.

December 31, 2011

2011 in numbers

Hi all,

Here it is, the last day of 2011. So make some overview about the year.

First look the blog itself. There were 28 post including this. The blog was viewed 444 times. The top 10 of countries are: Hungary (216), Ukraine (59), USA (39), Russia (36) , Germany (28), Taiwan (16), Vietnam (5), Italy (4), Canada (3), Netherlands (3)
The web browsers that opened the blog : Firefox (51%), Chrome (32%), IE (11%), Opera (3%), and Namoroka, Netscape,Safary also. I wonder who use Netscape these days...

On Youtube there are 8 video reliated to the blog, with 122 view. Wow thats something :)

Lets talk about sources now. Fortunatelly Sourceforge have great statistics, so here it is project by project. Prince of Darkness: 12 download, Prince of Droid: 22 download, Flaming Image Browser: 42 download, Mutation 13: 8 download, Flaming Game Development: 6 download. As you can see the most "successfull" project was the Image Browser. I wonder how many people downloaded i,t while searcing Fibonacchi calculating program, because of the FIB sort name... Secound best was Prince of Droid that shows the great potention of mobile programs these days. At least here are the countries where the 90 downloads was made:
Ukrain, Romania, Hungary, France, USA, Italy Korea, India, Vietnam, Taiwan, Philippines, Belgium, Netherlends, Turkey, Germany, Marocco. China, Brazile, Indonesia, Spain, CAnada Polland, Finland, Argentina. Wow some of them are unexpected.

Thank for everyone support this blog and our work. Happy New Year! See you in 2012. Hope that the world won't end... XD

December 19, 2011

B.V. - alpha

Hi all,

The game project is on a good progress. All of the planned features are coded. We reached the alpha state! At least I hope so... The following weeks the code will undergo some refactorization, parallel with generating contents to it. I will inform you about the developments week by week.

You can download the BV_alpha sourcecode from here.

December 12, 2011

Objects

Hi,

Here is my next development video. Last week I implemented objects in the word. You can walk around them, but can't walk through them :). You can't shoot them through neighter. These objects can be static like tent, dinamic, like fire or portal circle or interactive like rage crystal. I also implemented switch between levels. During the coding I changed the previous render class a bit, so no more layer operation needed. The overlap of the sprites now handled with an ordered blitting to screen. At the end some bug was handled. This week I will work on the AI, and if it go well the pre-alpha state will be over.

Here is a video about the progress:

Here is the sourcecode.

December 5, 2011

All you need is... RAGE!!!

Hi,

Here is the next stage of my game development. Last week I implemented the rage system. The main tought behind it was add more fun and strategy to the game. Thats how it work:

You have some skills, that have a rage cost. If you cast them, that much rage you will lose. If you don't have enough rage for a skill you can't cast it.

You can get rage in two different way. First if you couse damage to an enemy, it give you a small amount of rage. Secound, if you hurted by an enemy, it gives more rage.

Simple, isnt it?

You can download the tech_demo_v05 source from here.

And here is a short video about  it. The game has its own sound, because I added some sound play feature to it. So watch carefully....

November 30, 2011

Resources

Lately I searching for different stuffs like spritesheets and sound for my upcoming game. Of course these are need to be open source. After many hours of hard workt I found two sites, that I deffenetly will use at the future.

One for arts and sound:
http://opengameart.org/

Another for sounds and effects:
http://soundbible.com/

Stay tunned for the next video! It will come at the next week. :)