Hi,
Here is the next stage of my game development. Last week I implemented the rage system. The main tought behind it was add more fun and strategy to the game. Thats how it work:
You have some skills, that have a rage cost. If you cast them, that much rage you will lose. If you don't have enough rage for a skill you can't cast it.
You can get rage in two different way. First if you couse damage to an enemy, it give you a small amount of rage. Secound, if you hurted by an enemy, it gives more rage.
Simple, isnt it?
You can download the tech_demo_v05 source from here.
And here is a short video about it. The game has its own sound, because I added some sound play feature to it. So watch carefully....
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