December 19, 2011

B.V. - alpha

Hi all,

The game project is on a good progress. All of the planned features are coded. We reached the alpha state! At least I hope so... The following weeks the code will undergo some refactorization, parallel with generating contents to it. I will inform you about the developments week by week.

You can download the BV_alpha sourcecode from here.

December 12, 2011

Objects

Hi,

Here is my next development video. Last week I implemented objects in the word. You can walk around them, but can't walk through them :). You can't shoot them through neighter. These objects can be static like tent, dinamic, like fire or portal circle or interactive like rage crystal. I also implemented switch between levels. During the coding I changed the previous render class a bit, so no more layer operation needed. The overlap of the sprites now handled with an ordered blitting to screen. At the end some bug was handled. This week I will work on the AI, and if it go well the pre-alpha state will be over.

Here is a video about the progress:

Here is the sourcecode.

December 5, 2011

All you need is... RAGE!!!

Hi,

Here is the next stage of my game development. Last week I implemented the rage system. The main tought behind it was add more fun and strategy to the game. Thats how it work:

You have some skills, that have a rage cost. If you cast them, that much rage you will lose. If you don't have enough rage for a skill you can't cast it.

You can get rage in two different way. First if you couse damage to an enemy, it give you a small amount of rage. Secound, if you hurted by an enemy, it gives more rage.

Simple, isnt it?

You can download the tech_demo_v05 source from here.

And here is a short video about  it. The game has its own sound, because I added some sound play feature to it. So watch carefully....

November 30, 2011

Resources

Lately I searching for different stuffs like spritesheets and sound for my upcoming game. Of course these are need to be open source. After many hours of hard workt I found two sites, that I deffenetly will use at the future.

One for arts and sound:
http://opengameart.org/

Another for sounds and effects:
http://soundbible.com/

Stay tunned for the next video! It will come at the next week. :)

November 20, 2011

B.V. development progresses

Hi Everyone,

Here is a short video about the develeopments that I recently made on B.V. Enjoy it!

November 10, 2011

Some more classes

Hi,

As I said in my last post, I'm going to share some more of my classes now. These are:

UpdateRectSprite: I use it to update the sprites rect during move update, because of the collosions.

GarbageCollector: Its track some objects during moving and kill them at the boundary of the levelmap.

Dialog: It is  update the HUD dialog data.

MoveSprite: Update sprites posítion according to time and speed.

AnimateSprite: It update the Sprites frames.

November 3, 2011

First look on B.V.

Hi Everyone!

Long time no see? Well I was on a small holiday, but I code a lot. XD. I hope all of you remember that, I started to rewrite the Tech Demo v0.2, that you can now download here . Below you can see a short video about the new 'engine'. Thats for now, next time I will share some of my classes with you.