- Handle bigger maps then screen size,
- link maps,
- place static and dinamic objects on map,
- place animated player and npc-s on map,
- dialog with npc-s,
- interaction with objects,
- handle player in front or behind objects,
- Graphical User Interface,
- implement some skills,
- skills and battles are animated,
- implement some monsters,
- implement battle system,
- have a short story,
- monsters have artifical inteligent,
- checkpoint style saving.
Currently I'm working on the demo's class diagramm, to achive proper conceptual integrity. When making classes I use the 1 class 1 responsibility approach. As soon as I will finish it I will share it with all of you. Have a good weekend.
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